![]() I max this ability first to lower its CD and increase its damage. Especially because this is your main damage spell and it has innately a really low CD, thus allowing you to skip CDR. ![]() Aside from cost efficiency: HP lets you stride closer without fear of death, Mana lets you spam more Qs, AP is AP and on top of all that you get HP for using mana and mana for taking damage (which as a battlemage you will take damage). This is why RoA/GLP are good buys on Swain. Make sure not to spam this though, at rank 5 it has a 2.5s CD and a high 85 mana cost. It also means enemies can't hide behind creeps if you're dueling in melee range because you'll just melt them and still hit them. Even better if you can kill multiple minions with the spell. You then Q through the minion to get some mana back and hit your enemy for some poke damage. Walk up to a low hp minion, or a caster if you're high HP. To harass someone in lane I suggest abusing the fact they're probably melee, or scared of you. Make sure to kill the creep you're attempting to hit otherwise you're screwed for mana. It also gives Swain back his mana, as it's decently mana gated for teamfights you'll run oom very quickly if you just throw this out randomly. It's also your waveclear ability, by hitting a creep with multiple bolts it's very easy to cause them to die and allow the bolts to pierce, thus allowing another to die etc etc. This means that if you can stay in melee range you'll be pumping out damage that no champion can handle. Most importantly however is that its cooldown drops to a tiny 2.5s. Ludicrous damage if used at point blank, and meh if a target is only struck by 1 or 2 bolts. So make sure to try and get 5 of these by the time you can trigger your ulti's second half! (Again, more in depth below) Think of it like a mini Triumph that fuels your ultimate. You don't even need to get the takedown to trigger a fragment drop. Same thing whenever an enemy dies nearby. Every time you CC a target (or a target is CCd in front of you) you gain a % of your max HP. This is what lets you have good sustain in lane. It has a long range too, it's not limited by your auto range (but you can't yank several people quickly like Caitlyn's headshot.įlock is what the fragments do for you outside of your ultimate. Imagine an Ivern sliding into your lane, and then you yank them even further away from their tower. This mostly has use for comboing someone but also incredible if your jungler can CC a target. You can only hold 5 of them at one time, and that's important for your ultimate which I'll cover a little further down this section. It also has the benefit of giving you a Soul Fragment. The first part, Ravenous is like half a Dredge Line that deals mediocre damage but can instantly cause someone to be pulled out of position to their death.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |