![]() I seem to recall similar arguments having been made in the transition period where laptops began overtaking desktops. This fact is especially noticeable in the creative space of animation. With due respect, the "productive work is done on computers not tablets" is a worn-out argument, particularly as the lines between the two product categories become increasingly blurred or obliterated. I would be rather surprised if other content creators are not doing this already. To be sure, some of these would be complementary to Hype. Affinity and Procreate come to mind, though many others exist. Certain tasks in animating vectors in Hype are fundamentally more natural on the iPad than they are on the traditional laptop/desktop.Īpps for animation on the iPad are ubiquitous and fun to use on the iPad due to the touch-centric interface. What is more, Daniel's demo of sidecar in Hype with the apple pencil illustrates (pardon the pun) desirable and existing UI improvements on the iPad. The performance differences between pro ipads and even mid-range laptops seem to lean in favour of the ipad.Īs to UI related challenges, many of these have been addressed in the last 6 months with cursor support on the iPad. For example, on the issue of performance, my iPad pro 2020 crushes my 2017 macbook pro with 16gb of ram in almost every task and benchmark. Does the coming availability of Xcode on the ipad have any bearing on this? Doesn't Xcode 12 and the new SwiftUI include widgets that work universally across the entire ecosystem?įramework issues aside, I believe some of your conclusions are well-reasoned, but incorrect. The bit about the differences in UI related frameworks makes a lot of sense. Thanks for the detailed and thoughtful response. I'd guess that it would take about a year to make a competent iPad version of Hype, and I think most users would be better served by that year being spent adding features to the Mac version. I buy that folks: A) love their iPads and B) do get real work done, but: A) many love their iPads because they are places to go to not do work! and B) the market fundamentals of iPad software would probably not result in it being a profitable endeavor. Professional, productive work tends to be the providence of personal computers and not tablets. What other apps do you use on the iPad that would be used for publishing Hype-based animations?.What other apps do you use that are on the iPad to produce assets that would be used in Hype?.Perhaps the question is better put on you: why do you want Hype on the iPad? However, there's really no incentive for them to do this a Mac app on an iPad is a much worse experience than a iPad app on a Mac for both UI and performance reasons. ![]() If all those assumptions hold true, it would seem one would be able to install hype on iPad even if it isn't optimised for the form factor, or am I missing something?Īpple could theoretically decide to get all the macOS frameworks running on iPad hardware, in much the same way they have decided to get all the iOS frameworks running on the upcoming ARM Macs to run iOS apps.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |